Introduction
It is fascinating to see that microcontrollers like Arduino can not only be used commercially or for industrial purposes but can also be utilized for various DIY and fun projects for beginners and enthusiasts. One of those DIY projects includes the LED cube circuit. It’s basically a three-dimensional cube, basically made from light-emitting diodes. So in this article, we are going to explore How to make an LED Cube – 4x4x4 using Arduino.
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Hardware Required
You will need the following parts for creating this Project.
S.no | Component | Value | Qty |
---|---|---|---|
1. | Arduino | Nano | 1 |
2. | USB Cable | Micro-B | 1 |
3. | LED | Diffused, 5mm | 64 |
4. | DC Hand Drill | – | 1 |
5. | Silver Wires | – | 40 |
6. | Female Headers | – | As per need |
7. | Resistor | 100 Ohms | 4 |
8. | Cardboard | – | As per need |
9. | Soldering Iron | 45W – 60W | 1 |
10. | Soldering Flux | – | 1 |
Working Explanation
In this LED Cube – 4x4x4 – Arduino Project, we have defined all 4 layers of the LED cube as A0, A1, A2 & A3. Also, we have illustrated all the 16 columns of the cube as 0–13 & A4, A5. When we uploading the code, the Arduino controller registers all defined layers and columns of the cube corresponding to the adjacent pins & sets the time integer to 250. After that, the Arduino defines two loops related to the output. Now, we have Set the function random seed() to take analog input from pin 10. In the void loop() the microcontroller randomly runs to display LED function.
Applications
- For decoration purpose.
- With other equipments like motion sensor, etc.
Code
/* 4x4x4 LED Cube Connection Setup: Columns [(x,y)-Pin] (1,1)-13 (1,2)-12 (1,3)-11 (1,4)-10 (2,1)-9 (2,2)-8 (2,3)-7 (2,4)-6 (3,1)-5 (3-2)-4 (3-3)-3 (3,4)-2 (4,1)-1 (4,2)-0 (4,3)-A5 (4,4)-A4 Layers [layer-Pin] a-A0 b-A1 c-A2 d-A3 */ //initializing and declaring led rows int column[16]={13,12,11,10,9,8,7,6,5,4,3,2,1,0,A5,A4}; //initializing and declaring led layers int layer[4]={A3,A2,A1,A0}; int time = 250; void setup() { //setting rows to ouput for(int i = 0; i<16; i++) { pinMode(column[i], OUTPUT); } //setting layers to output for(int i = 0; i<4; i++) { pinMode(layer[i], OUTPUT); } //seeding random for random pattern randomSeed(analogRead(10)); } void loop() { turnEverythingOff();//turn all off flickerOn(); turnEverythingOn();//turn all on delay(time); turnOnAndOffAllByLayerUpAndDownNotTimed(); layerstompUpAndDown(); turnOnAndOffAllByColumnSideways(); delay(time); aroundEdgeDown(); turnEverythingOff(); randomflicker(); randomRain(); diagonalRectangle(); goThroughAllLedsOneAtATime(); propeller(); spiralInAndOut(); flickerOff(); turnEverythingOff(); delay(2000); } //turn all off void turnEverythingOff() { for(int i = 0; i<16; i++) { digitalWrite(column[i], 1); } for(int i = 0; i<4; i++) { digitalWrite(layer[i], 0); } } ////////////////////////////////////////////////////////////turn all on void turnEverythingOn() { for(int i = 0; i<16; i++) { digitalWrite(column[i], 0); } //turning on layers for(int i = 0; i<4; i++) { digitalWrite(layer[i], 1); } } ///////////////////////////////////////////////////////turn columns off void turnColumnsOff() { for(int i = 0; i<16; i++) { digitalWrite(column[i], 1); } } /////////////////////////////////////////////////////////////flicker on void flickerOn() { int i = 150; while(i != 0) { turnEverythingOn(); delay(i); turnEverythingOff(); delay(i); i-= 5; } } //////////////turn everything on and off by layer up and down NOT TIMED void turnOnAndOffAllByLayerUpAndDownNotTimed() { int x = 75; for(int i = 5; i != 0; i--) { turnEverythingOn(); for(int i = 4; i!=0; i--) { digitalWrite(layer[i-1], 0); delay(x); } for(int i = 0; i<4; i++) { digitalWrite(layer[i], 1); delay(x); } for(int i = 0; i<4; i++) { digitalWrite(layer[i], 0); delay(x); } for(int i = 4; i!=0; i--) { digitalWrite(layer[i-1], 1); delay(x); } } } //////////////////////////turn everything on and off by column sideways void turnOnAndOffAllByColumnSideways() { int x = 75; turnEverythingOff(); //turn on layers for(int i = 0; i<4; i++) { digitalWrite(layer[i], 1); } for(int y = 0; y<3; y++) { //turn on 0-3 for(int i = 0; i<4; i++) { digitalWrite(column[i], 0); delay(x); } //turn on 4-7 for(int i = 4; i<8; i++) { digitalWrite(column[i], 0); delay(x); } //turn on 8-11 for(int i = 8; i<12; i++) { digitalWrite(column[i], 0); delay(x); } //turn on 12-15 for(int i = 12; i<16; i++) { digitalWrite(column[i], 0); delay(x); } //turn off 0-3 for(int i = 0; i<4; i++) { digitalWrite(column[i], 1); delay(x); } //turn off 4-7 for(int i = 4; i<8; i++) { digitalWrite(column[i], 1); delay(x); } //turn off 8-11 for(int i = 8; i<12; i++) { digitalWrite(column[i], 1); delay(x); } //turn off 12-15 for(int i = 12; i<16; i++) { digitalWrite(column[i], 1); delay(x); } //turn on 12-15 for(int i = 12; i<16; i++) { digitalWrite(column[i], 0); delay(x); } //turn on 8-11 for(int i = 8; i<12; i++) { digitalWrite(column[i], 0); delay(x); } //turn on 4-7 for(int i = 4; i<8; i++) { digitalWrite(column[i], 0); delay(x); } //turn on 0-3 for(int i = 0; i<4; i++) { digitalWrite(column[i], 0); delay(x); } //turn off 12-15 for(int i = 12; i<16; i++) { digitalWrite(column[i], 1); delay(x); } //turn off 8-11 for(int i = 8; i<12; i++) { digitalWrite(column[i], 1); delay(x); } //turn off 4-7 for(int i = 4; i<8; i++) { digitalWrite(column[i], 1); delay(x); } //turn off 0-3 for(int i = 0; i<4; i++) { digitalWrite(column[i], 1); delay(x); } } } /////////////////////////////////////////up and down single layer stomp void layerstompUpAndDown() { int x = 75; for(int i = 0; i<4; i++) { digitalWrite(layer[i], 0); } for(int y = 0; y<5; y++) { for(int count = 0; count<1; count++) { for(int i = 0; i<4; i++) { digitalWrite(layer[i], 1); delay(x); digitalWrite(layer[i], 0); } for(int i = 4; i !=0; i--) { digitalWrite(layer[i-1], 1); delay(x); digitalWrite(layer[i-1], 0); } } for(int i = 0; i<4; i++) { digitalWrite(layer[i], 1); delay(x); } for(int i = 4; i!=0; i--) { digitalWrite(layer[i-1], 0); delay(x); } } } ////////////////////////////////////////////////////////////flicker off void flickerOff() { turnEverythingOn(); for(int i = 0; i!= 150; i+=5) { turnEverythingOff(); delay(i+50); turnEverythingOn(); delay(i); } } ///////////////////////////////////////////around edge of the cube down void aroundEdgeDown() { for(int x = 200; x != 0; x -=50) { turnEverythingOff(); for(int i = 4; i != 0; i--) { digitalWrite(layer[i-1], 1); digitalWrite(column[5], 0); digitalWrite(column[6], 0); digitalWrite(column[9], 0); digitalWrite(column[10], 0); digitalWrite(column[0], 0); delay(x); digitalWrite(column[0], 1); digitalWrite(column[4], 0); delay(x); digitalWrite(column[4], 1); digitalWrite(column[8], 0); delay(x); digitalWrite(column[8], 1); digitalWrite(column[12], 0); delay(x); digitalWrite(column[12], 1); digitalWrite(column[13], 0); delay(x); digitalWrite(column[13], 1); digitalWrite(column[15], 0); delay(x); digitalWrite(column[15], 1); digitalWrite(column[14], 0); delay(x); digitalWrite(column[14], 1); digitalWrite(column[11], 0); delay(x); digitalWrite(column[11], 1); digitalWrite(column[7], 0); delay(x); digitalWrite(column[7], 1); digitalWrite(column[3], 0); delay(x); digitalWrite(column[3], 1); digitalWrite(column[2], 0); delay(x); digitalWrite(column[2], 1); digitalWrite(column[1], 0); delay(x); digitalWrite(column[1], 1); } } } /////////////////////////////////////////////////////////random flicker void randomflicker() { turnEverythingOff(); int x = 10; for(int i = 0; i !=750; i+=2) { int randomLayer = random(0,4); int randomColumn = random(0,16); digitalWrite(layer[randomLayer], 1); digitalWrite(column[randomColumn], 0); delay(x); digitalWrite(layer[randomLayer], 0); digitalWrite(column[randomColumn], 1); delay(x); } } ////////////////////////////////////////////////////////////random rain void randomRain() { turnEverythingOff(); int x = 100; for(int i = 0; i!=60; i+=2) { int randomColumn = random(0,16); digitalWrite(column[randomColumn], 0); digitalWrite(layer[0], 1); delay(x+50); digitalWrite(layer[0], 0); digitalWrite(layer[1], 1); delay(x); digitalWrite(layer[1], 0); digitalWrite(layer[2], 1); delay(x); digitalWrite(layer[2], 0); digitalWrite(layer[3], 1); delay(x+50); digitalWrite(layer[3], 0); digitalWrite(column[randomColumn], 1); } } /////////////////////////////////////////////////////diagonal rectangle void diagonalRectangle() { int x = 350; turnEverythingOff(); for(int count = 0; count<5; count++) { //top left for(int i = 0; i<8; i++) { digitalWrite(column[i], 0); } digitalWrite(layer[3], 1); digitalWrite(layer[2], 1); delay(x); turnEverythingOff(); //middle middle for(int i = 4; i<12; i++) { digitalWrite(column[i], 0); } digitalWrite(layer[1], 1); digitalWrite(layer[2], 1); delay(x); turnEverythingOff(); //bottom right for(int i = 8; i<16; i++) { digitalWrite(column[i], 0); } digitalWrite(layer[0], 1); digitalWrite(layer[1], 1); delay(x); turnEverythingOff(); //bottom middle for(int i = 4; i<12; i++) { digitalWrite(column[i], 0); } digitalWrite(layer[0], 1); digitalWrite(layer[1], 1); delay(x); turnEverythingOff(); //bottom left for(int i = 0; i<8; i++) { digitalWrite(column[i], 0); } digitalWrite(layer[0], 1); digitalWrite(layer[1], 1); delay(x); turnEverythingOff(); //middle middle for(int i = 4; i<12; i++) { digitalWrite(column[i], 0); } digitalWrite(layer[1], 1); digitalWrite(layer[2], 1); delay(x); turnEverythingOff(); //top right for(int i = 8; i<16; i++) { digitalWrite(column[i], 0); } digitalWrite(layer[2], 1); digitalWrite(layer[3], 1); delay(x); turnEverythingOff(); //top middle for(int i = 4; i<12; i++) { digitalWrite(column[i], 0); } digitalWrite(layer[2], 1); digitalWrite(layer[3], 1); delay(x); turnEverythingOff(); } //top left for(int i = 0; i<8; i++) { digitalWrite(column[i], 0); } digitalWrite(layer[3], 1); digitalWrite(layer[2], 1); delay(x); turnEverythingOff(); } //////////////////////////////////////////////////////////////propeller void propeller() { turnEverythingOff(); int x = 90; for(int y = 4; y>0; y--) { for(int i = 0; i<6; i++) { //turn on layer digitalWrite(layer[y-1], 1); //a1 turnColumnsOff(); digitalWrite(column[0], 0); digitalWrite(column[5], 0); digitalWrite(column[10], 0); digitalWrite(column[15], 0); delay(x); //b1 turnColumnsOff(); digitalWrite(column[4], 0); digitalWrite(column[5], 0); digitalWrite(column[10], 0); digitalWrite(column[11], 0); delay(x); //c1 turnColumnsOff(); digitalWrite(column[6], 0); digitalWrite(column[7], 0); digitalWrite(column[8], 0); digitalWrite(column[9], 0); delay(x); //d1 turnColumnsOff(); digitalWrite(column[3], 0); digitalWrite(column[6], 0); digitalWrite(column[9], 0); digitalWrite(column[12], 0); delay(x); //d2 turnColumnsOff(); digitalWrite(column[2], 0); digitalWrite(column[6], 0); digitalWrite(column[9], 0); digitalWrite(column[13], 0); delay(x); //d3 turnColumnsOff(); digitalWrite(column[1], 0); digitalWrite(column[5], 0); digitalWrite(column[10], 0); digitalWrite(column[14], 0); delay(x); } } //d4 turnColumnsOff(); digitalWrite(column[0], 0); digitalWrite(column[5], 0); digitalWrite(column[10], 0); digitalWrite(column[15], 0); delay(x); } //////////////////////////////////////////////////////spiral in and out void spiralInAndOut() { turnEverythingOn(); int x = 60; for(int i = 0; i<6; i++) { //spiral in clockwise digitalWrite(column[0], 1); delay(x); digitalWrite(column[1], 1); delay(x); digitalWrite(column[2], 1); delay(x); digitalWrite(column[3], 1); delay(x); digitalWrite(column[7], 1); delay(x); digitalWrite(column[11], 1); delay(x); digitalWrite(column[15], 1); delay(x); digitalWrite(column[14], 1); delay(x); digitalWrite(column[13], 1); delay(x); digitalWrite(column[12], 1); delay(x); digitalWrite(column[8], 1); delay(x); digitalWrite(column[4], 1); delay(x); digitalWrite(column[5], 1); delay(x); digitalWrite(column[6], 1); delay(x); digitalWrite(column[10], 1); delay(x); digitalWrite(column[9], 1); delay(x); ///////////////////////////////////////spiral out counter clockwise digitalWrite(column[9], 0); delay(x); digitalWrite(column[10], 0); delay(x); digitalWrite(column[6], 0); delay(x); digitalWrite(column[5], 0); delay(x); digitalWrite(column[4], 0); delay(x); digitalWrite(column[8], 0); delay(x); digitalWrite(column[12], 0); delay(x); digitalWrite(column[13], 0); delay(x); digitalWrite(column[14], 0); delay(x); digitalWrite(column[15], 0); delay(x); digitalWrite(column[11], 0); delay(x); digitalWrite(column[7], 0); delay(x); digitalWrite(column[3], 0); delay(x); digitalWrite(column[2], 0); delay(x); digitalWrite(column[1], 0); delay(x); digitalWrite(column[0], 0); delay(x); ///////////////////////////////////////spiral in counter clock wise digitalWrite(column[0], 1); delay(x); digitalWrite(column[4], 1); delay(x); digitalWrite(column[8], 1); delay(x); digitalWrite(column[12], 1); delay(x); digitalWrite(column[13], 1); delay(x); digitalWrite(column[14], 1); delay(x); digitalWrite(column[15], 1); delay(x); digitalWrite(column[11], 1); delay(x); digitalWrite(column[7], 1); delay(x); digitalWrite(column[3], 1); delay(x); digitalWrite(column[2], 1); delay(x); digitalWrite(column[1], 1); delay(x); digitalWrite(column[5], 1); delay(x); digitalWrite(column[9], 1); delay(x); digitalWrite(column[10], 1); delay(x); digitalWrite(column[6], 1); delay(x); //////////////////////////////////////////////spiral out clock wise digitalWrite(column[6], 0); delay(x); digitalWrite(column[10], 0); delay(x); digitalWrite(column[9], 0); delay(x); digitalWrite(column[5], 0); delay(x); digitalWrite(column[1], 0); delay(x); digitalWrite(column[2], 0); delay(x); digitalWrite(column[3], 0); delay(x); digitalWrite(column[7], 0); delay(x); digitalWrite(column[11], 0); delay(x); digitalWrite(column[15], 0); delay(x); digitalWrite(column[14], 0); delay(x); digitalWrite(column[13], 0); delay(x); digitalWrite(column[12], 0); delay(x); digitalWrite(column[8], 0); delay(x); digitalWrite(column[4], 0); delay(x); digitalWrite(column[0], 0); delay(x); } } //////////////////////////////////////go through all leds one at a time void goThroughAllLedsOneAtATime() { int x = 15; turnEverythingOff(); for(int y = 0; y<5; y++) { //0-3 for(int count = 4; count != 0; count--) { digitalWrite(layer[count-1], 1); for(int i = 0; i<4; i++) { digitalWrite(column[i], 0); delay(x); digitalWrite(column[i], 1); delay(x); } digitalWrite(layer[count-1], 0); } //4-7 for(int count = 0; count < 4; count++) { digitalWrite(layer[count], 1); for(int i = 4; i<8; i++) { digitalWrite(column[i], 0); delay(x); digitalWrite(column[i], 1); delay(x); } digitalWrite(layer[count], 0); } //8-11 for(int count = 4; count != 0; count--) { digitalWrite(layer[count-1], 1); for(int i = 8; i<12; i++) { digitalWrite(column[i], 0); delay(x); digitalWrite(column[i], 1); delay(x); } digitalWrite(layer[count-1], 0); } //12-15 for(int count = 0; count < 4; count++) { digitalWrite(layer[count], 1); for(int i = 12; i<16; i++) { digitalWrite(column[i], 0); delay(x); digitalWrite(column[i], 1); delay(x); } digitalWrite(layer[count], 0); } } }